Miriam Ruiz
random thoughts on technology and life











{July 30, 2007}   Lets try Epiphany

Is it just my perception, or Firefox/Iceweasel crashes too much lately? At some point in the future I might consider switching to Konqueror, but for now I’d prefer making a smaller change and stick to Gecko. After having a look at the available options, and asking some people (thanks dudes, thanks Sam, thanks Tolimar), I’ve decided to give a chance to Epiphany. Lets see how it goes! :)



{July 17, 2007}   Some more pending packages

I said I was going to upload the packages I don’t have time to finish for the moment, but that are in good shape, meaning they compile without problem in latest SID, and are just lacking man pages, icons and so, here’s the next round of them:



{July 15, 2007}   Cultivation – a game about the interactions within a gardening community

Cultivation is a video game written by Jason Rohrer about a community of gardeners growing food for themselves in a shared space. Jason is also author of Transcend, a retro-style, abstract, 2D shooter already in Debian repositories. The game is cross-platform, and has been released in the Public Domain.

Cultivation is quite different from most other games. It is a social simulation, and the primary form of conflict is over land and plant resources. There is no shooting, but there are plenty of angry looks. It is also an evolution simulation. Within the world of Cultivation, you can explore a virtually infinite spectrum of different plant and gardener varieties.

All of the graphics, sounds, melodies,and other content in Cultivation are 100% procedurally generated at playtime. In other words, there are no hand-painted texture maps. Instead, each object has a uniquely “grown” appearance. Every time you play, Cultivation generates fresh visuals, music, and behaviors.

Cultivation is certainly an unusual game, but that doesn’t necessarily mean it’s good, in Jason’s words. From experience, some people absolutely love it, while others absolutely hate it. It’s intended to be an “art game” after all, and mixed reactions go with that territory.

When two sides are fighting, they often ruin the commons for everyone. The game is a metaphor about that kind of situation. Too much fighting destroys the island for everyone.

I’ve already finished the packaging of this game, and I hope it gets into Debian repositories soon.



{July 14, 2007}   Some old packages of mine

There are lots of packages I’ve been doing since I firstly started developing stuff for Debian, that I just didn’t do anything with (apart from using them myself, that’s it). Some are lacking man pages, icons, or things like that. At the time I just didn’t feel like it was too urgent to finish them, because usually finding a sponsor for them would take more effort than making the package itself, but I plan to finish them some time and putting them into the repositories. In any case, I thought that it might be nice to clean them up a bit, compile them against SID, and putting them available somewhere, if someone was interested.

Right now I’ve put there:

I plan to keep uploading some of my old packages that are worth it, are in good state, can be compiled against SID right now, and might be of interest to someone, at least until I find some time to finish them properly and upload them to the archive. If anyone is interested in them, they’re welcome! :)



{July 13, 2007}   Hey Girl – Music – CC-by-nc-sa 2.5

Poco a poco parece que van despuntando más grupos musicales que se unen a la cultura libre, y cada vez con mayor calidad. Para gustos colores, y está claro que la música que me guste a mí no tiene por qué gustar a otras personas, y viceversa. En todo caso, hace unas semanas encontré la música de una chica francesa que me encanta.

Al escuchar el recopilatorio “Con voz libre de mujer“, de Radio87Mhz, encontré una canción llamada “Hey Girl“, que me cautivó nada más oirla. Buscando más sobre la artista, encontré el album “Hey Girl“, de la francesa Mel’s (Mélissa, de 15 años), distribuido bajo licencia CC-by-nc-sa 2.5, y que contiene 5 canciones (en realidad 4, ya que Hey Girl está incluída por partida doble, en su versión en francés y en inglés). Por si a alguien más le gusta, ahí queda esta entrada en mi bitácora.



{July 13, 2007}   ETC 2007 – The Eclectic Tech Carnival

The /etc is a gathering of women interested in technology. The event is held once a year, each time in a venue where there has been an interest in hosting it. The first was in Pula, Croatia in 2002, followed by Athens (2003), Belgrade (2004), Graz (2005) and Timisoara (2006). The event grew out of the Gender Changer’s hardware and FLOSS courses. Women from all over the world organise the /etc through mailing lists, IRC, collaborative websites and real, live meetings.

The week-long carnival includes workshops on installing free and open source software, the hardware crash course, soldering, building websites plus art exhibitions, performances, cultural discussions and related presentations.

The sixth /ETC will held from Wednesday 11th to Sunday 15th July 2007 in Linz, Austria



{July 13, 2007}   Congratulations, you’ve reached the End of the Internet

Or so it seems :) (that page leads to this one)
You can also turn off the Internet here, in case you’re tired of it :P

via this article.



{July 11, 2007}   Sustituir archivos duplicados por enlaces duros con fdupes

Es una tontería de script, pero puede ser útil para alguien, así que allí va:

b=""
fdupes tmp/ --recurse | \
while read f
do
if [ "$f" = "" ]
then
b=""
else
if [ "$b" = "" ]
then
b="$f"
else
rm "$f" && echo "Remove \"$f\""
ln -v "$b" "$f"
fi
fi
done

fdupes (web oficial, paquete en Debian) es un programa que comprueba todos los archivos de un directorio para ver si éstos están duplicados. Para ello, utiliza el hash MD5 de los contenidos del archivo, con lo que da igual el nombre que tengan.



{July 11, 2007}   SnowballZ – a fun RTS strategy game featuring snowball fights with penguins

What about a reat time strategy game, kinda Command and Conquer, with penguins as the main characters, surrounded by the polar freeze, and throwing mercilessly snowballs against each other? That’s what SnowballZ is about: march through snow laden forests to conquer new frontiers and grow your small army. Ambush enemy lines with blasts of freezing snowballs. Of course, don’t forget to feed your troops with fresh fish, or warm them up in a nice igloo, if you expect them to grant you a good victory. And don’t neglect your home, invaders are just over the next snow drift!

The packages are already in Debian SID, so there’s no excuse for not trying it, just get ready for the next snowfall!



{July 10, 2007}   El arte de Amar (Erich Fromm)

Para la mayoría de la gente, el problema del amor consiste fundamentalmente en ser amado, y no en amar, no en la propia capacidad de amar. De ahí que para ellos el problema sea cómo lograr que se los ame, cómo ser dignos de amor. Lo que para la mayoría de la gente de nuestra cultura equivale a digno de ser amado es, en esencia, una mezcla de popularidad y sex-appeal.

La segunda premisa que sustenta la actitud de que no hay nada que aprender sobre el amor, es la suposición de que el problema del amor es el de un objeto y no de una facultad. La gente cree que amar es sencillo y lo difícil encontrar un objeto apropiado para amar -o para ser amado por él-.

Hay en la cultura contemporánea otro rasgo característico, estrechamente vinculado con ese factor. Toda nuestra cultura está basada en el deseo de comprar, en la idea de un intercambio mutuamente favorable. De ese modo, dos personas se enamoran cuando sienten que han encontrado el mejor objeto disponible en el mercado, dentro de los límites impuestos por sus propios valores de intercambio.

El tercer error que lleva a suponer que no hay nada que aprender sobre el amor, radica en la confusión entre la experiencia inicial del “enamorarse” y la situación permanente de estar enamorado o, mejor dicho, de “permanecer” enamorado.

Las dos personas llegan a conocerse bien, su intimidad pierde cada vez más su carácter milagroso. En realidad, consideran la intensidad del apasionamiento, ese estar “locos” el uno por el otro, como una prueba de la intensidad de su amor, cuando sólo muestra el grado de su soledad anterior.

Erich Fromm, El arte de Amar



about

This is a personal webpage that belongs to Miriam Ruiz.
If you want to contact her, you can do at:
webmistress(at)miriamruiz(dot)es.

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