I’ve just built a newer version of Gnash for Debian, which I want to push into experimental. I’ve created some binary packages for i386, powerpc (thanks, nueces), and amd64 (thanks, bencer), precompiled for sid, so that people might test them while the package waits in the NEW queue. You can also download the source package, but it might make more sense to create the latest one, getting Gnash from their CVS server, and the package building system from our subversion server:
svn co svn://svn.debian.org/svn/pkg-flash/packages/gnash/trunk/ latest-gnash
fakeroot debian/rules get-orig-source
Parents and educators should be aware about what kind of games their children play. In the current state, this means that the parents must be gamers themselves to know about that, because there’s no way of knowing whether a game includes sex, violence, sexism, etc. until you play it.
The idea is to provide a way of classifying games so that parents can know in advance whether the game involves certain culture-dependent controversial stuff, and being able to use that when considering what games they want their children to play, or what games they want to play themselves. Not that I’m the proper one to make the classification myself, but it should be done by teachers and educators, who I think are the best suited for this kind of task. In any case I’m willing to lead and coordinate the project, with the support of just some Spanish teachers for the moment. I hope that in the future teachers of other cultures will like to get involved too and the system can evolve to a multicultural one.
The result should be as culturally independent as possible, but that would only be possible if members of different cultures help. There’s no way to provide a totally objective classification of moral stuff, so instead of trying to make the classification as aseptic as possible, it might make more sense to make it the other way round: trying to have all the different possible points of view, even when some of them might not even fit my own beliefs.